About the RPGnet Merger
Mar. 4th, 2024 02:55 pmToday RPGnet announced a merger with RPGmatch. Here's my thoughts on the community that I helped administer from 2005-2020 or so and the merger.
==
Back in 1999, Christopher founded a company called Skotos Tech, which focused on text-based online multiplayer games. I'd been previously working with Christopher supporting a variety of technical work he was doing, so I supported the new company too, and eventually became its employee. Skotos Tech was definitely a roleplaying company, but not a tabletop roleplaying company. Nonetheless, all of his employees had connections to the community. In fact, I met Christopher at a game convention while I was still working for Chaosium!
That meant that in 2001 when RPGnet ran into problems, we heard about it. The problems were (ironically) due to a sale that had gone wrong. Emma and Sandy Antunes, the founders and original publishers of RPGnet ,had sold to an internet dot-com. And as I recall, they didn't get paid and there were quickly fears about the future of the site. Fortunately, the Antunes had kept hold of the domain name, which allowed them to reclaim it. Unfortunately, they no longer had a place to run the site. But Skotos did. So Christopher offered them a place to host RPGnet while they figured things out, with no strings attached, and some time afterward he bought it from them.
I didn't deal with RPGnet for the first few years that we had it. We hired Allan Sugarbaker to be the initial editor-in-chief. But over time Skotos Tech proper took up less of my time because our engineers were creating increasingly powerful tools for our world builders and our world builders were increasingly volunteers or contractors who actually kept things running. After a few years I was able to shift over and I recoded most of RPGnet's core systems (front page news, reviews, columns, and the new index, while led to my authorship of Designers & Dragons). I also did innumerable upgrades to the forums, recovered from one hacker attack, constantly upgraded the machines, modernized our database setup, moved the forums over to XenForo, and sat on the cold floor of a machine room far too many times while I tried to coax the machines back to life. And down the line I moved them over to the cloud, which was a huge improvement because my floor was much warmer than the machine room floor.
I should note, that whatever work I did, the moderators and forum administrators did more, and are who have actually shaped the community here.
Beyond that, I should also note that there was a fundamental flaw in the whole Skotos/RPGnet business model, which is that majority of our money came from the Skotos games, but the majority of my effort often went to RPGnet. (Not always; we worked on iPhone games for a while and I later rebuilt the Skotos games so that they could be run independently, but there were definitely times when Skotos subsidized RPGnet, despite our best effort to bring in more valuable ads, kick off a publishing department, or otherwise figure out ways that RPGnet could better pay for itself.)
Somewhere in 2018 or 2019 I told Christopher that I was going to be ending my work with Skotos and RPGnet. Part of that is that it was too stressful and interrupt-driven. I'd spent about 15 years doing great work for RPGnet (and Skotos and the iPhone games) that went toward my core hobby interests, but at the same time I was constantly on call, I checked my phone any time I got home or finished a TV show to make sure a machine hadn't gone down, and at least twice a year some jerk threatened me with a lawsuit or sent a brigade after me because he'd been kicked off RPGnet or someone said something bad about him here. But that stress was only part of it: I was also making a big move and it offered me the opportunity to open up a new chapter in my life, which I've fully taken. I now do a few days of technical writing a week on contract and spend the rest of my time on roleplaying content. (My first book from this era will finally be out in the next month or so: a complete history of Traveller from Mongoose.) I closed out my work for Skotos and RPGnet at the end of March 2020 (just in time for the pandemic).
(I've seen some people talk about a shift of RPGnet ownership to Divers Hands around the same time. That just reflected the closure of Skotos Tech. Christopher remained the owner.)
My exit was one of the major factors to put RPGnet on the path to the merger today, for all the reasons described above. Fundamentally, RPGnet doesn't pay for itself. Miss Atomic Bomb came aboard as the new editor-in-chief and has done 100% of the work running the site for the last four years (with the rest of the mods & admins, of course). I've provided emergency technical support a half-dozen or so times since then. But a site needs a lot more than that to remain healthy: it needs a solid technical support team, and RPGnet hasn't really been able to afford that on its own. There's been technical debt building up that whole time, with systems not being upgraded, tools breaking down, and things generally growing more technically tenuous.
Alongside that, it's getting harder for small businesses to run online communities. That originated with the GDPR in 2016. The European General Data Protection Regulation had absolutely the best of intentions: ensuring privacy and agency for internet users. But like too many EU directives it was sufficiently bureaucratic that it was very hard for smaller businesses to meet the requirements of the regulations. For about a year or so after its passage I was getting regular requests from people to delete data and I had to pick through that minefield to figure out what we were actually required to do. (They'd say, "Delete everything I've written", and after a lot of research and angsting I'd learn to say, "Let me know the personal information that's on there, which is what's actually protected by GDPR, and I'll be happy to delete it".) Unfortunately, this sort of thing is becoming more and more of an issue. The CCPA was similar for California and it looks like there are going to be more of the same such as the growing fights over link taxes in many countries. Meanwhile, a vocal group of know-nothings continue to try and repeal section 230 of the CDA, which is what allows internet communities to exist at all (fundamentally, it's what protects an online community from what you say; without it, they'd have to moderate and/or censor every single message on the boards, something that would entirely kill large forums, especially those run by small businesses).
So Christopher was looking for a purchaser for RPGnet as early as 2019. In fact, we had someone lined up in 2019, but Christopher ultimately turned down their offer. That's because he's picky. He's absolutely refused to sell to anyone unless he feels that he has strong guarantees that they'll continue the community as a standalone community, up to or exceeding its current standards, as we intended when he bought it through Skotos Tech.
Though I've been privy to many of the communications about the merger with RPGmatch, I don't actually know much about the company other than what Christopher has told me, but I do know that Christopher picked them because, after five years, he finally found someone who he thought would do the community right.
==
Back in 1999, Christopher founded a company called Skotos Tech, which focused on text-based online multiplayer games. I'd been previously working with Christopher supporting a variety of technical work he was doing, so I supported the new company too, and eventually became its employee. Skotos Tech was definitely a roleplaying company, but not a tabletop roleplaying company. Nonetheless, all of his employees had connections to the community. In fact, I met Christopher at a game convention while I was still working for Chaosium!
That meant that in 2001 when RPGnet ran into problems, we heard about it. The problems were (ironically) due to a sale that had gone wrong. Emma and Sandy Antunes, the founders and original publishers of RPGnet ,had sold to an internet dot-com. And as I recall, they didn't get paid and there were quickly fears about the future of the site. Fortunately, the Antunes had kept hold of the domain name, which allowed them to reclaim it. Unfortunately, they no longer had a place to run the site. But Skotos did. So Christopher offered them a place to host RPGnet while they figured things out, with no strings attached, and some time afterward he bought it from them.
I didn't deal with RPGnet for the first few years that we had it. We hired Allan Sugarbaker to be the initial editor-in-chief. But over time Skotos Tech proper took up less of my time because our engineers were creating increasingly powerful tools for our world builders and our world builders were increasingly volunteers or contractors who actually kept things running. After a few years I was able to shift over and I recoded most of RPGnet's core systems (front page news, reviews, columns, and the new index, while led to my authorship of Designers & Dragons). I also did innumerable upgrades to the forums, recovered from one hacker attack, constantly upgraded the machines, modernized our database setup, moved the forums over to XenForo, and sat on the cold floor of a machine room far too many times while I tried to coax the machines back to life. And down the line I moved them over to the cloud, which was a huge improvement because my floor was much warmer than the machine room floor.
I should note, that whatever work I did, the moderators and forum administrators did more, and are who have actually shaped the community here.
Beyond that, I should also note that there was a fundamental flaw in the whole Skotos/RPGnet business model, which is that majority of our money came from the Skotos games, but the majority of my effort often went to RPGnet. (Not always; we worked on iPhone games for a while and I later rebuilt the Skotos games so that they could be run independently, but there were definitely times when Skotos subsidized RPGnet, despite our best effort to bring in more valuable ads, kick off a publishing department, or otherwise figure out ways that RPGnet could better pay for itself.)
Somewhere in 2018 or 2019 I told Christopher that I was going to be ending my work with Skotos and RPGnet. Part of that is that it was too stressful and interrupt-driven. I'd spent about 15 years doing great work for RPGnet (and Skotos and the iPhone games) that went toward my core hobby interests, but at the same time I was constantly on call, I checked my phone any time I got home or finished a TV show to make sure a machine hadn't gone down, and at least twice a year some jerk threatened me with a lawsuit or sent a brigade after me because he'd been kicked off RPGnet or someone said something bad about him here. But that stress was only part of it: I was also making a big move and it offered me the opportunity to open up a new chapter in my life, which I've fully taken. I now do a few days of technical writing a week on contract and spend the rest of my time on roleplaying content. (My first book from this era will finally be out in the next month or so: a complete history of Traveller from Mongoose.) I closed out my work for Skotos and RPGnet at the end of March 2020 (just in time for the pandemic).
(I've seen some people talk about a shift of RPGnet ownership to Divers Hands around the same time. That just reflected the closure of Skotos Tech. Christopher remained the owner.)
My exit was one of the major factors to put RPGnet on the path to the merger today, for all the reasons described above. Fundamentally, RPGnet doesn't pay for itself. Miss Atomic Bomb came aboard as the new editor-in-chief and has done 100% of the work running the site for the last four years (with the rest of the mods & admins, of course). I've provided emergency technical support a half-dozen or so times since then. But a site needs a lot more than that to remain healthy: it needs a solid technical support team, and RPGnet hasn't really been able to afford that on its own. There's been technical debt building up that whole time, with systems not being upgraded, tools breaking down, and things generally growing more technically tenuous.
Alongside that, it's getting harder for small businesses to run online communities. That originated with the GDPR in 2016. The European General Data Protection Regulation had absolutely the best of intentions: ensuring privacy and agency for internet users. But like too many EU directives it was sufficiently bureaucratic that it was very hard for smaller businesses to meet the requirements of the regulations. For about a year or so after its passage I was getting regular requests from people to delete data and I had to pick through that minefield to figure out what we were actually required to do. (They'd say, "Delete everything I've written", and after a lot of research and angsting I'd learn to say, "Let me know the personal information that's on there, which is what's actually protected by GDPR, and I'll be happy to delete it".) Unfortunately, this sort of thing is becoming more and more of an issue. The CCPA was similar for California and it looks like there are going to be more of the same such as the growing fights over link taxes in many countries. Meanwhile, a vocal group of know-nothings continue to try and repeal section 230 of the CDA, which is what allows internet communities to exist at all (fundamentally, it's what protects an online community from what you say; without it, they'd have to moderate and/or censor every single message on the boards, something that would entirely kill large forums, especially those run by small businesses).
So Christopher was looking for a purchaser for RPGnet as early as 2019. In fact, we had someone lined up in 2019, but Christopher ultimately turned down their offer. That's because he's picky. He's absolutely refused to sell to anyone unless he feels that he has strong guarantees that they'll continue the community as a standalone community, up to or exceeding its current standards, as we intended when he bought it through Skotos Tech.
Though I've been privy to many of the communications about the merger with RPGmatch, I don't actually know much about the company other than what Christopher has told me, but I do know that Christopher picked them because, after five years, he finally found someone who he thought would do the community right.