shannon_a: (Default)
It feels like whenever I had a bit of free time in the evening in June, I spent it preparing for our move. So it's perhaps no surprise that I woke up this morning from a dream about wandering and wandering, through an endless series of disconnected back yards, and not being able to find our new home.

(There are six months of wandering left to go, as we're now T-184.)



My big task in June was to get going on the handyman repair of our house that we have flagged before sale. And mission ... kinda accomplished? We found a new handyman, got him out here, and OKed a quote (which was a bit high, but who cares at this point). He's got us scheduled for four days, starting in mid-July.

There's still stuff to do on this topic, including: finding an electrician (for two other issues), finding someone to re-drywall our art-room closet ceiling (because handyman keep shaking their heads at that and walking away), getting our gardener our to clear the back yard (so that I don't have to, in particular to get our handyman access to one of the crawl spaces that he's going to cover, and this is now planned for Thursday), and going downtown to buy some new parking passes (in case gardeners and/or handymen need them, but it's no longer an immediate issue since our gardener will be out on a holiday).

Ah well, onward.



I say that was my big task, but I must have spent 20-30 hours in June culling books (with Kimberly) and packing books. Basically, every night if I had the energy, I did a box, and that takes 30-45 minutes on average. And every few boxes, new culling was required.

As of this point, I've boxed 32 small (10x10x16) boxes of books. That covers everything in our bedroom and the art room, plus all of the non-fiction in Kimberly's office. We've still got the rest of the books in Kimberly's office (kids books, plays, poems), ditto for my paperback science fiction, but at least they're culled. And that culling has led us to send 24 boxes to the Friends of the Berkeley Public Library, plus 2 bags of books to Mike A and Katherine's little library* and one bag of DVDs to Half-Price Books (which paid for a McDonald's dinner, because Half-Price Books is more like one-twentieth price for selling books, and that might be estimating high). So, 32 boxes prepped for Hawaii vs 27 "boxes" of media culled. And I actually have another 12 waiting for pickup from our friendly neighborhood Friends of the Berkeley Public Library man, John, tomorrow morning.



Pulling those 70 or so boxes of media off the shelves has resulted in the first freeing up of furniture. Eric is going to be taking a few small book cases and a comfy chair for a reading nook that he's set up at home. We've also got another three large bookcases ready to leave the house. (We'd have more, but our realtor suggested that our stagers might want to use our matching Fenton MacLaren book shelves, so those stay for the moment.)

We've also freed up a couple of extra desks. We've got those and the book shelves listed on Freecycle after a failure for Nextdoor to move the bookshelves. (One rude lady said she was interested, and asked if the shelf she wanted had movable shelves. It didn't, and she didn't even bother to say she wasn't interested afterward, which is typical Berkeley entitlement.) Getting those things out of the house is going to feel like a big step forward.



PS: We received our permits to import the cats into Hawaii a few days ago. Whew! One more stressor gone. We still have to get them a final health certificate and some type of flea/tick spray before we leave, but that's gotta be within two weeks of our flight, so it's no time soon, just yet another thing to remember.



And as for July. I'm hoping to finish up with tangled handyman and gardener issues. I've suggested to Kimberly that she get in contact with the painters, as there's going to be as some extensive (and expensive) reworking of sun-damaged trim and then we need to think about whether we want to make the main paint on the house look nicer, just to sell the house (as someone else will surely redo it en toto after the price they pay for the house).

And the packing will continue. Hopefully we'll get all of that ready-to-go furniture gone, and I'll probably need to move on to comics or games. (I'm still struggling to figure a good box for comics, as the sizes of boxes I have are just barely the wrong size and thus pretty inefficient, but this afternoon I placed an order for some boxes that I hope are just graphic novel sized and some that are hopefully just RPG sized, we'll see tomorrow when they arrive one-day, after ridiculously expensive shipping, because that's what they had.)
shannon_a: (Default)
Last night I dreamed that I was gamemastering a very improv, freeform roleplaying adventure for three players, and I woke up thinking, "I have to stop dreaming about that! If I'm going to go to all the trouble of running an adventure, I don't want to do it for a dream."

So I fell back asleep, and I dreamed about preparing the next volume of _Designers & Dragons_ as part of a Kickstarter. And I woke up and I thought, "Oh no! I figured out how to put together that next book, but it was part of a dream, and now I've lost all that work!"

Then I fell back asleep and dreamed about putting together "The Adventure of the Lost Green Duck" for Chaosium, and when I woke up, I didn't worry about that at all.
shannon_a: (rpg glorantha)
Had horrifyingly mundane dreams last night. I was reading GMail, and noticing that some relevant email messages were ending up in my "Unread" area instead of "Important" and thought, "I should mark those as important to retrain this AI."

This morning I keep looking at GMail, feeling like there are email messages I should retrain.


My Top 10 Censored RPG Books column for Designers & Dragons continues to do well. Not only has it been read 4,300+ times, but it's also the first article from my post-publication Designers & Dragons column which has done better than any of the articles from my pre-publication A Brief History of Game column.

(RPGnet has great search engine presence due to its longevity and the frequency of its updates, so any old articles always continue to get great hits over time. That an article 20 or so days old caught up with an article about a year and a half old is thus of some note.)

I wasn't trying to be purposefully provocative or anything when I wrote the censored article; it was just something that caught my attention immediately when I conceived of it, and so I wrote it. But now I'm having performance anxiety trying to figure out what else might be a great topic like that one.
shannon_a: (rpg glorantha)
Dreamt about Chaosium and Lynn W., my mentor there, for the second time in a week or so. Which is weird. I used to have anxiety dreams about the company when I worked there (in fact, they were one of my two prime determinants for leaving the company), but it's been relatively far from my thoughts for years.

This time around, I was wandering around a warehouse space which was an abstraction of what the Chaosium offices c. 1996-1998 looked like. I was getting Designers & Dragons ready for publication by Chaosium, but I knew there was no way they had the money or printer credit to print it, so I was just spinning my wheels. Finally, Lynn told me they weren't going to be able to print it any time soon.

That sort of problem with publication was what was going on around 1998 before I left. I had a light table next to my desk, and whenever I'd finish editing and laying out a book, I'd put it on the light table rather than send it off to the printer. By the time I left, there were 4 or 5 ready-to-go books there (which was my other reason for leaving the company). I think Chaosium had them all published by 2001 or so.


There's actually a real connection between Designers & Dragons and Lynn that has some emotional resonance with me. When I wrote my first draft of the Chaosium article for RPGnet, I sent it to Lynn for comment (among other people). His only note of substance was that he wanted to be removed from the article. I don't know if it was because he's deeply private or because he didn't want to have anything to do with my work (as he'd been very unhappy at my decision to leave Chaosium), but I removed his name from the article. (It hadn't felt like a big deal, because those first drafts of the articles had focused considerably less on the designers than the book eventually did.)

When I redrafted the article for Designers & Dragons I decided that I cared more about completeness of the book than Lynn's desires. And I also decided that whether he wanted it or not, his contributions to the world of roleplaying deserved to be recorded. So, you'll find them on pages 78-79, 82-83, 85-87, 90-91, and 95.
shannon_a: (rpg stormbringer)
About an hour after I woke up this morning, I was suddenly struck that I'd had a dream about our upcoming Pathfinder game. We were running the first session, and I managed to kill all the PCs (which mirrors game #2 or #3 of the Savage Tide). Well, all but one, and it's weird that the one was Kevin, because he's opted out of all of our current Saturday gaming.

So people were bummed and we were closing the game out, and then I said, "Oh! I forgot that in Pathfinder you don't die until you hit -CON." And that just seemed to make things more anti-climatic.

No anxiety about the new game there ...

Dreams

Mar. 8th, 2009 09:10 am
shannon_a: (rpg stormbringer)
"You're a geek? I thought you just had a limp."

(Quote from my dream this morning, in which I started lecturing a class on the differences between the various editions of Dungeons & Dragons.)
shannon_a: (games)
Last night I dreamed that I was at some gathering with about a dozen people or so. Someone delivered us a game, and we were instructed that we had to play it. However, as he wandered off, we realized that he hadn't told us how to do so.

Looking over the game, I began to make intuitive leaps, and it became increasingly obvious to me how you could create a great game with the components included. I was figuring out how to distribute cards initially, then how to give them out again over the course of the game. At first everyone was impressed by my ability to suss things out, but then they began to drift away. Soon, I was shouting trying to get their attention so that they could learn the game that I was still figuring out, but no one was paying the least attention.

I awoke sometime in the early dawn hours, thinking, "That was a great design. I should write it down." Then I drifted back to sleep and woke up again around 9.30, with no more memory of the game than what I have written.

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