A Week Gone By: Sick, Cats, Cards
Oct. 22nd, 2009 09:44 pmBeen more than a week since I wrote last ...
Sick. I've been sick the last several days. Fortunately I dosed myself with a good amount of zinc on the first two days when I thought I was getting sick, and it seems to have helped. Monday I wasn't sure, Tuesday just my throat was raw (but very raw), Wednesday I could barely breathe & had troubles thinking, and today I'm feeling relatively good other than a persistent cough that has me ready to rip my throat out. Hopefully it'll keep trending upward (though I'm also continuing to feel too warm today).
I canceled my usual Wednesday & Thursday gaming nights due to the sickness. I'm a strong believer in not heading out to spread your illness and wish to hell that more people felt the same. It's so damned irresponsible to be the plague carrier. After canceling those events, I was amazed by how the week really opened up before me. I'll have to remember that I don't need to do my board game nights every Wednesday & Thursday.
I haven't made a decision on Saturday gaming yet. I'll make that call tomorrow when I decide if (1) I still feel like I might be infectious -and- (2) I think I'm going to have enough voice to talk for four or five hours. Right now the answer to those questions would be "yes" and "no", but we'll see what a difference a day makes.
Cats. Cobweb is still about the house. Kimberly and I both think that she looks gaunter than ever, and that certainly can't keep up for much longer. However for the last few weeks she has continued to act very happy and intelligent and active.
Her sickness has of course been a big wrench in our normal pattern of life. Seeing her around every day, and knowing that she won't be here much longer, is bittersweet. Sometimes I feel sad for her for obvious reasons and sometimes I feel happy that we've had her for so long (and three or four weeks feels very long) after we knew that she was terminally ill, that we've really be able to lavish attention and love on her in that time period. By my calculations, we've given her about two and a half years' worth of wet food, which we used to give to her about once a week as a special treat, in the last three or four weeks.
That wet food is the other wrench in our schedule, because Kimberly takes some time out every afternoon to give her wet food away from the other cats, and I do the same every night. The other cats get the scraps when she's done.
Of course this all means that the other cats are wise to the fact that she's getting wet food and they're not and they're always swarming about as a result. So, rather than making this into an obligation, I've made it into a fun game. I try and get up to my office (where I usually feed Cobweb), with Cobweb right behind me, and with the other cats nowhere in sight. It's very challenging.
Fortunately, Cobweb is much smarter than the other cats (as this has certainly proven). She has no doubt that wet food is coming, while the other cats get distracted. It often takes a little bit of slight of hand and a little bit of patience to trick them. Sometimes I just have to outrun the other cats, but Cobweb also stays well ahead when I take that route.
Cards. My Money iPhone card game is coming well. I think I should be able to play a full game against dumb AIs in an interface that needs some polishing tomorrow. Which is very exciting. That'll give me another week to complete polishing. It's less than I'd like, but I'm happy to have a deadline really pushing me.
(I'll do some more polishing after I send the first release draft out to Knizia.)
Part of the reason that the program has taken a while is that I'm working very hard to create a clean, abstract structure for card games. I'm really proud of the results. There are almost no corners that I've cut*. I'm pretty sure that I'll be able to use my core structure for both the cards *and* the display table for my next game and cut at least half the time off the development.
Which is very exciting, as it's what I've been planning for.
(Though I guarantee that I'll also discover areas where I didn't think I'd cut corners, but where the other game is different enough that my level of abstraction fails. But those points should get fewer as I develop more games with the engine.)
* I'm aware of one, but I plan to clean it up tomorrow, as I figured out a better abstraction this afternoon when I walked out to Skotos' mailbox and back.
Sick. I've been sick the last several days. Fortunately I dosed myself with a good amount of zinc on the first two days when I thought I was getting sick, and it seems to have helped. Monday I wasn't sure, Tuesday just my throat was raw (but very raw), Wednesday I could barely breathe & had troubles thinking, and today I'm feeling relatively good other than a persistent cough that has me ready to rip my throat out. Hopefully it'll keep trending upward (though I'm also continuing to feel too warm today).
I canceled my usual Wednesday & Thursday gaming nights due to the sickness. I'm a strong believer in not heading out to spread your illness and wish to hell that more people felt the same. It's so damned irresponsible to be the plague carrier. After canceling those events, I was amazed by how the week really opened up before me. I'll have to remember that I don't need to do my board game nights every Wednesday & Thursday.
I haven't made a decision on Saturday gaming yet. I'll make that call tomorrow when I decide if (1) I still feel like I might be infectious -and- (2) I think I'm going to have enough voice to talk for four or five hours. Right now the answer to those questions would be "yes" and "no", but we'll see what a difference a day makes.
Cats. Cobweb is still about the house. Kimberly and I both think that she looks gaunter than ever, and that certainly can't keep up for much longer. However for the last few weeks she has continued to act very happy and intelligent and active.
Her sickness has of course been a big wrench in our normal pattern of life. Seeing her around every day, and knowing that she won't be here much longer, is bittersweet. Sometimes I feel sad for her for obvious reasons and sometimes I feel happy that we've had her for so long (and three or four weeks feels very long) after we knew that she was terminally ill, that we've really be able to lavish attention and love on her in that time period. By my calculations, we've given her about two and a half years' worth of wet food, which we used to give to her about once a week as a special treat, in the last three or four weeks.
That wet food is the other wrench in our schedule, because Kimberly takes some time out every afternoon to give her wet food away from the other cats, and I do the same every night. The other cats get the scraps when she's done.
Of course this all means that the other cats are wise to the fact that she's getting wet food and they're not and they're always swarming about as a result. So, rather than making this into an obligation, I've made it into a fun game. I try and get up to my office (where I usually feed Cobweb), with Cobweb right behind me, and with the other cats nowhere in sight. It's very challenging.
Fortunately, Cobweb is much smarter than the other cats (as this has certainly proven). She has no doubt that wet food is coming, while the other cats get distracted. It often takes a little bit of slight of hand and a little bit of patience to trick them. Sometimes I just have to outrun the other cats, but Cobweb also stays well ahead when I take that route.
Cards. My Money iPhone card game is coming well. I think I should be able to play a full game against dumb AIs in an interface that needs some polishing tomorrow. Which is very exciting. That'll give me another week to complete polishing. It's less than I'd like, but I'm happy to have a deadline really pushing me.
(I'll do some more polishing after I send the first release draft out to Knizia.)
Part of the reason that the program has taken a while is that I'm working very hard to create a clean, abstract structure for card games. I'm really proud of the results. There are almost no corners that I've cut*. I'm pretty sure that I'll be able to use my core structure for both the cards *and* the display table for my next game and cut at least half the time off the development.
Which is very exciting, as it's what I've been planning for.
(Though I guarantee that I'll also discover areas where I didn't think I'd cut corners, but where the other game is different enough that my level of abstraction fails. But those points should get fewer as I develop more games with the engine.)
* I'm aware of one, but I plan to clean it up tomorrow, as I figured out a better abstraction this afternoon when I walked out to Skotos' mailbox and back.