Two Busy Days
Apr. 20th, 2010 06:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Had two days of busy Skotos work--which is to say work that didn't just involve me sitting on my butt.
Yesterday, Kalle, visiting programmer, came by and we chatted for several hours. He told me a few things I didn't know about Xcode which should increase the efficiency of my programming (if I remember to get into the habit of using them over the next week), and I showed a bit of what I'd done to layout a non-table iPhone app. We also plotted out a few libraries that he or I might program, and a few times he suggesting doing things in a way that I wouldn't have (and that was probably superior to my first cut). Though I'm surely not a people person, it was nice to have someone who's working on the same sort of thing to kick ideas around with for a bit. It's something I vaguely regret losing by not having a standard office/work situation any more (but there are so many pluses with it too).
(Also vaguely regret missing: Friday waffles at Skotos.)
I was reminded how much of a people person I'm not by the fact that after dinner I was totally burned out yesterday. Just from sitting around, talking. I fiddled around with a lot of nothing until maybe 8pm or so, then I started doing some work on the review I was supposed to be writing.
(Not done; maybe tonight.)
Today Chris and I spent about two and a half hours working at the colo, hauling machines in and out. We had one new machine to put in our rack and three old machines to haul out. It was nice work. I always like a bit of manual labor, because it lets me turn the brain off for a bit. But I also felt like we worked together very well. He was constantly taking care of one thing while I was working on another, with very little communication required.
And I'm less tired this evening, because of the sort of work I was doing.
So two days of teamwork, which is pretty rare for me at my job nowadays. But the next three days I'll be getting back to my own programming. I've got pretty much the whole game cycle working for High Society at this point, so my hope is to get the AIs working this week so I can release the game as a draft to our testers.
And it'd be prudent to figure out what I'm going to be doing artwork-wise for Kingdoms, as I want to start that soon.
Yesterday, Kalle, visiting programmer, came by and we chatted for several hours. He told me a few things I didn't know about Xcode which should increase the efficiency of my programming (if I remember to get into the habit of using them over the next week), and I showed a bit of what I'd done to layout a non-table iPhone app. We also plotted out a few libraries that he or I might program, and a few times he suggesting doing things in a way that I wouldn't have (and that was probably superior to my first cut). Though I'm surely not a people person, it was nice to have someone who's working on the same sort of thing to kick ideas around with for a bit. It's something I vaguely regret losing by not having a standard office/work situation any more (but there are so many pluses with it too).
(Also vaguely regret missing: Friday waffles at Skotos.)
I was reminded how much of a people person I'm not by the fact that after dinner I was totally burned out yesterday. Just from sitting around, talking. I fiddled around with a lot of nothing until maybe 8pm or so, then I started doing some work on the review I was supposed to be writing.
(Not done; maybe tonight.)
Today Chris and I spent about two and a half hours working at the colo, hauling machines in and out. We had one new machine to put in our rack and three old machines to haul out. It was nice work. I always like a bit of manual labor, because it lets me turn the brain off for a bit. But I also felt like we worked together very well. He was constantly taking care of one thing while I was working on another, with very little communication required.
And I'm less tired this evening, because of the sort of work I was doing.
So two days of teamwork, which is pretty rare for me at my job nowadays. But the next three days I'll be getting back to my own programming. I've got pretty much the whole game cycle working for High Society at this point, so my hope is to get the AIs working this week so I can release the game as a draft to our testers.
And it'd be prudent to figure out what I'm going to be doing artwork-wise for Kingdoms, as I want to start that soon.
no subject
Date: 2010-04-22 05:24 pm (UTC)no subject
Date: 2010-04-22 10:00 pm (UTC)Personally, I'm not very convinced of the feasibility of full-on always-connected internet apps because of how poor AT&T's network is.