shannon_a: (games)
[personal profile] shannon_a
Over the last week I've played two new-to-me Wallace games.

Byzantium. This got played last Saturday after my normal RPG on Saturday fell through. The core conceit is pretty neat: there's a war going on between the Byzantines and the Arabs, and you simultaneously control armies on both sides, trying to (somewhat) balance your points between them. It was quite a good game; I'm glad I picked it up even after a general non-committal response from the board game world. To a large extent, it's a pure game of efficiency: you try and get the optimal points per turn. It's also got a decent amount of fighting, but in some interestingly constrained ways.

Among the elements I liked: the trademark Wallace alternative victory condition (here, a special Arab win if Constantinople falls); a very strategic resource management system, involving cubes and coins; and a fun combat system that let you empire build across the map.

I'm hoping to play it again relatively soon to get a better feel for it.

Tyros. Eric has been bringing this to Endgame for a while, and we finally got it to the table today. It's a trading and card management game as you build cities in trading empires, struggling for majorities in the most valuable empires.

I didn't have any problem with it, but I wasn't wildly excited either. This may partly be because we had a somewhat unbalanced game, involving (among other things) the other two players fighting, to my pure advantage. I asked Eric afterward what he liked about the game, and he said that it was a pretty unique Wallace German/abstract and that he liked how the game developed (meaning empires expanding and cities getting built, I expect).

This was published through Kosmos, not Warfrog, and it's the Warfrog games that I've liked best.

April 2025

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