Artesia #2
Jan. 14th, 2006 09:38 pmRan my second session of Artesia: The Known World today. We actually spent another half-a-session creating characters (again). First Dave S. showed up and we needed to make him a hunter, then I had to walk people through a few spells (not really covered as part of character creation), equipment, and how bindings work.
There's an adventure in the book called The Witch's Price. It's a good 30 pages long in small, double-columned text, but as I learned while running today, there's not a lot of substance to it. It's largely background and characters, which really points toward TKW being a character-driven RPG.
My running was a little lack luster today, but we wandered through a couple of hours of travel, and all learned a bit more about the game system as we did. Woo & Pick started to develop their characters and people started growing comfortable in the world. I'm beginning to think that I could run this in a campaign, and I very well may, just to make all the character creation worthwhile!
The game continues to be a challenge logistically because of the unindexed book, and the lack of crucial tables on any reference pages. I was constantly flipping through the rules looking up stuff, and though familiarity will help, it's a darned tough book to use for in-game, continuous reference.
Anyway, it's going to be one more week of the gameplay for this review/playtest. Afterward I've heard from several people that they like the game system, and I"m indoctrinating people with the gameworld through the comic books, so I expect I'll put this in rotation with my Stormbringer, but at a more leisurly biweekly pace.
There's an adventure in the book called The Witch's Price. It's a good 30 pages long in small, double-columned text, but as I learned while running today, there's not a lot of substance to it. It's largely background and characters, which really points toward TKW being a character-driven RPG.
My running was a little lack luster today, but we wandered through a couple of hours of travel, and all learned a bit more about the game system as we did. Woo & Pick started to develop their characters and people started growing comfortable in the world. I'm beginning to think that I could run this in a campaign, and I very well may, just to make all the character creation worthwhile!
The game continues to be a challenge logistically because of the unindexed book, and the lack of crucial tables on any reference pages. I was constantly flipping through the rules looking up stuff, and though familiarity will help, it's a darned tough book to use for in-game, continuous reference.
Anyway, it's going to be one more week of the gameplay for this review/playtest. Afterward I've heard from several people that they like the game system, and I"m indoctrinating people with the gameworld through the comic books, so I expect I'll put this in rotation with my Stormbringer, but at a more leisurly biweekly pace.