Chairs, Adventures, Cats
Dec. 15th, 2007 12:05 amSaw The Shaker Chair today, over at the Shotgun Players' Theatre. It was unfortunately a failure.
The theatre is small and intimate, and the actors were good, but I have little respect for the playwright. His play was simplistic, the messages were both amoral and dated, and the dialog sucked.
To offer an example:
Actor1: "The lights, the lights, and the alarm. The lights."
Actor1: "(I couldn't breathe!)"
Actor2: "The lights!"
Actor1: "And the alarm, the alarm, and the lights!"
Actor1: "(I couldn't breathe!)"
(more or less)
It was full of repeated statements, overtalking, and things unsaid that people would never omit.
As for the message, it was all about how you had to fight the man via destructive means, because the system was too broken. (And if people get hurt? Hey, that can't happen if you're careful, even if you're burning down buildings and sabotaging machinery.)
I'm all for fighting the man, but the playwright's idealism was so far separated from reality that it wasn't even funny.
To steal a joke being passed around about the new fifth edition of Traveller: "Hey, playwright guy? Phone call for you. It's 1967, and they want their play back."
I did find the time to prep my D&D adventure for tomorrow, largely because the play was only 75 minutes long. We were out for a bit more than two and half hours, including walking down to Ashby and back.
The prep took a long time though. I spent an hour and a half or more, because even though Savage Tide #3 is a long railroad (Is it fair calling it that when it's a set of timed events on a boat trip? Not really.) it has a ton of characters and timing to deal with.
We're now halfway through the visit by Christa the Diabetic Cat.
She's finally starting to get friendly, wandering the office even when I'm around. Which makes life easier.
Still got too much to do this weekend, including polishing up a Knucklebones article, starting another Knucklebones article, and Christmas shopping, but the mass of stuff that all got piled together this last week is ebbing.
The theatre is small and intimate, and the actors were good, but I have little respect for the playwright. His play was simplistic, the messages were both amoral and dated, and the dialog sucked.
To offer an example:
Actor1: "The lights, the lights, and the alarm. The lights."
Actor1: "(I couldn't breathe!)"
Actor2: "The lights!"
Actor1: "And the alarm, the alarm, and the lights!"
Actor1: "(I couldn't breathe!)"
(more or less)
It was full of repeated statements, overtalking, and things unsaid that people would never omit.
As for the message, it was all about how you had to fight the man via destructive means, because the system was too broken. (And if people get hurt? Hey, that can't happen if you're careful, even if you're burning down buildings and sabotaging machinery.)
I'm all for fighting the man, but the playwright's idealism was so far separated from reality that it wasn't even funny.
To steal a joke being passed around about the new fifth edition of Traveller: "Hey, playwright guy? Phone call for you. It's 1967, and they want their play back."
I did find the time to prep my D&D adventure for tomorrow, largely because the play was only 75 minutes long. We were out for a bit more than two and half hours, including walking down to Ashby and back.
The prep took a long time though. I spent an hour and a half or more, because even though Savage Tide #3 is a long railroad (Is it fair calling it that when it's a set of timed events on a boat trip? Not really.) it has a ton of characters and timing to deal with.
We're now halfway through the visit by Christa the Diabetic Cat.
She's finally starting to get friendly, wandering the office even when I'm around. Which makes life easier.
Still got too much to do this weekend, including polishing up a Knucklebones article, starting another Knucklebones article, and Christmas shopping, but the mass of stuff that all got piled together this last week is ebbing.