Stormbringer #21
Jul. 11th, 2006 11:07 amRan Stormbringer on Saturday, as I do every two weeks.
It was another town-based adventure, and unlike the last one I felt like it dragged a bit. There was heavy use of the new Whimsy/StoryPath cards. I kinda felt like it was constantly spinning the game off into weird directions, though I think I managed to control it sufficiently to spin a cohesive narrative.
Part of the reason I felt like it dragged was that there was lots of not-paying-attention going on, but with this group that could as easily have been the group as the adventure. I dunno.
In any case the players fended off several assaults, realized that they might be being played as pawns, tracked down their new nemesis Nigel the traitor (in the sewers, while fighting undead crocodiles, oh yeah), and learned of a plot to assassinate the new cardinal of the Church of Goldar.
Which they might do nothing about because they don't like him. (I figured it'd be a moral dilemma, which I adored while running Pendragon and Ars Magica in the past, but haven't pushed much in Stormbringer. Apparently, somewhat less of a dilemma than I'd expected.)
I'm thinking of wrapping up things at #24 or #25, then running something else, for at least a while. That'd require a climatic conclusion to the whole undead Pan Tangian necromancer plot. If so I need to figure out how to finish that off, after the assassination attempt is dealt with (or ignored) in two weeks' time.
They'll be sorry if they ignore it.
It was another town-based adventure, and unlike the last one I felt like it dragged a bit. There was heavy use of the new Whimsy/StoryPath cards. I kinda felt like it was constantly spinning the game off into weird directions, though I think I managed to control it sufficiently to spin a cohesive narrative.
Part of the reason I felt like it dragged was that there was lots of not-paying-attention going on, but with this group that could as easily have been the group as the adventure. I dunno.
In any case the players fended off several assaults, realized that they might be being played as pawns, tracked down their new nemesis Nigel the traitor (in the sewers, while fighting undead crocodiles, oh yeah), and learned of a plot to assassinate the new cardinal of the Church of Goldar.
Which they might do nothing about because they don't like him. (I figured it'd be a moral dilemma, which I adored while running Pendragon and Ars Magica in the past, but haven't pushed much in Stormbringer. Apparently, somewhat less of a dilemma than I'd expected.)
I'm thinking of wrapping up things at #24 or #25, then running something else, for at least a while. That'd require a climatic conclusion to the whole undead Pan Tangian necromancer plot. If so I need to figure out how to finish that off, after the assassination attempt is dealt with (or ignored) in two weeks' time.
They'll be sorry if they ignore it.