Onward to the Lovecraft Comic
Jul. 6th, 2005 10:27 amI seem to be doing a lot of banner ads for Skotos lately, which I suppose is good, because it means that we're doing exciting stuff that we want to tell people about.
Next up is going to be the Lovecraft Country comic, which was actually the impetus that got us going to release the aforementioned (and aforereleased) Castle Marrach comic. We knew that the LC comic would be a good hook for the LC game, and when we ended up with two artists due to various weird circumstances, we decided to do the CM comic as well.
So I've been doing up banner ads for the LC comic. They've been harder to do because of the style of the comic. With CM, I either had full grayscale pages, which had plenty of depth for ads, or fairly simple line art in black and white, which I could color in.
The art for LC has more shading on every page, but it's all straight black & white art, no shades. So first up I did some sepia tones of the artwork, which gave the banners the depth I wanted:
( Sepia Ads )
Then there was just one that I couldn't get to work, so I colored it, and in the process I learned more about coloring black & white artwork. I'd colored one of the CM pieces too, and intuitively realized that I wanted to use the selection tools to color various layers rather than putting the pigment straight on the black & white piece. I did that again here, but also learned a bit more about doing layer blending.
When I did the CM piece I did normal blending, and so the top layers covered the bottom layers, and as a result I couldn't figure out how to color in a part of the picture that had black line art. Here I instead used the "multiply" blending option, and that did just the right thing, with the black lines and the colored pigments both showing up. Woohoo.
( Colored Ads, Then and Now )
I also did a bit of texturing on the green/snake layer and played some games with the background/beige layer.
One of our fans did a beautiful full-color version of the first page of the Castle Marrach comic, and I don't even know how she got some of the effects that she did, with lots of careful attention spent on gradients, shading, and texturing. But I'm just happy that my second computer-driven coloring attempt is a little better than the first.
We should have the comic ready to go in a week or two.
Next up is going to be the Lovecraft Country comic, which was actually the impetus that got us going to release the aforementioned (and aforereleased) Castle Marrach comic. We knew that the LC comic would be a good hook for the LC game, and when we ended up with two artists due to various weird circumstances, we decided to do the CM comic as well.
So I've been doing up banner ads for the LC comic. They've been harder to do because of the style of the comic. With CM, I either had full grayscale pages, which had plenty of depth for ads, or fairly simple line art in black and white, which I could color in.
The art for LC has more shading on every page, but it's all straight black & white art, no shades. So first up I did some sepia tones of the artwork, which gave the banners the depth I wanted:
( Sepia Ads )
Then there was just one that I couldn't get to work, so I colored it, and in the process I learned more about coloring black & white artwork. I'd colored one of the CM pieces too, and intuitively realized that I wanted to use the selection tools to color various layers rather than putting the pigment straight on the black & white piece. I did that again here, but also learned a bit more about doing layer blending.
When I did the CM piece I did normal blending, and so the top layers covered the bottom layers, and as a result I couldn't figure out how to color in a part of the picture that had black line art. Here I instead used the "multiply" blending option, and that did just the right thing, with the black lines and the colored pigments both showing up. Woohoo.
( Colored Ads, Then and Now )
I also did a bit of texturing on the green/snake layer and played some games with the background/beige layer.
One of our fans did a beautiful full-color version of the first page of the Castle Marrach comic, and I don't even know how she got some of the effects that she did, with lots of careful attention spent on gradients, shading, and texturing. But I'm just happy that my second computer-driven coloring attempt is a little better than the first.
We should have the comic ready to go in a week or two.