Stormbringer #5
May. 28th, 2005 06:51 pmRan my fifth Stormbringer adventure today. This one was almost entirely an adventure from the Elric! Gamemaster's Screen called "The Curse of Chardros" with a tiny bit of foreshadowing added for the next few adventures.
The adventure was not really entirely my thing as it had one roleplaying scene, without a lot of hooks, then a big combat scene. The adventure went about as I expected, with the major combat taking up much of the session. I prefer more socialization and roleplaying and less combat in general, but I'm also doing my best to keep the prep time for these sessions light, so I'm somewhat at the mercy of what's available, and since this was a purposefully introductory adventure set on the Isle of the Purple Towns, I very much wanted to use it.
Anyway, it went well enough, and the combats remained tactically interesting. I have some concern that it's too easy for people to die in Stormbringer, but perhaps I just need to get the players some healing magic to reduce that chance a bit. No one died this week, but it was a close thing.
I managed to run the adventure at about the perfect length and ended up around 5.30pm.
The next week or two of adventures are already well laid out, but I'm going to have to do some more serious prep work for the latter part of that since I made it up whole cloth (ironic, since it involves a magic sail). There's some abandoned ruins that were once the heart of a pirate enterprise, a buried boat with a magic sail, and rumors that supplies are being shipped down there as if someone new were setting up house, but I need to figure out what the actual adventure is. I definitely have enough evocative bits.
I was also pleased to discover, while prepping last night, that I'd learned how some pieces of adventures I've been doing fit into an unberplot, which I need to develop more. It involves a dead necromancer who the players first heard of this week.
The next SB adventure is going to be three weeks away, it looks like. Dave it out next week, and I didn't want to run another week in a row, so we're doing board games; then Dave's pirates the week after; then Stormbringer #6 toward the middle of June.
I need to think about how to get some of the other players more involved since a lot of the initial plot momentum has been based on Dave P's backstory (not surprising, since he provides much of the momentum in most games).
Now I have two and a half days of weekend stretching ahead of me with no plans.
Ecstasy!
Of course when I had an hour this morning, before heading to gaming, I ended up spending it trying to put our Junk/Guest room back together (and made good progress; we now have an assembled futon, and things rearranged into a slightly more rational form).
Of course now one of our rooms is that much neater.
The adventure was not really entirely my thing as it had one roleplaying scene, without a lot of hooks, then a big combat scene. The adventure went about as I expected, with the major combat taking up much of the session. I prefer more socialization and roleplaying and less combat in general, but I'm also doing my best to keep the prep time for these sessions light, so I'm somewhat at the mercy of what's available, and since this was a purposefully introductory adventure set on the Isle of the Purple Towns, I very much wanted to use it.
Anyway, it went well enough, and the combats remained tactically interesting. I have some concern that it's too easy for people to die in Stormbringer, but perhaps I just need to get the players some healing magic to reduce that chance a bit. No one died this week, but it was a close thing.
I managed to run the adventure at about the perfect length and ended up around 5.30pm.
The next week or two of adventures are already well laid out, but I'm going to have to do some more serious prep work for the latter part of that since I made it up whole cloth (ironic, since it involves a magic sail). There's some abandoned ruins that were once the heart of a pirate enterprise, a buried boat with a magic sail, and rumors that supplies are being shipped down there as if someone new were setting up house, but I need to figure out what the actual adventure is. I definitely have enough evocative bits.
I was also pleased to discover, while prepping last night, that I'd learned how some pieces of adventures I've been doing fit into an unberplot, which I need to develop more. It involves a dead necromancer who the players first heard of this week.
The next SB adventure is going to be three weeks away, it looks like. Dave it out next week, and I didn't want to run another week in a row, so we're doing board games; then Dave's pirates the week after; then Stormbringer #6 toward the middle of June.
I need to think about how to get some of the other players more involved since a lot of the initial plot momentum has been based on Dave P's backstory (not surprising, since he provides much of the momentum in most games).
Now I have two and a half days of weekend stretching ahead of me with no plans.
Ecstasy!
Of course when I had an hour this morning, before heading to gaming, I ended up spending it trying to put our Junk/Guest room back together (and made good progress; we now have an assembled futon, and things rearranged into a slightly more rational form).
Of course now one of our rooms is that much neater.