Writing & Horror
Oct. 31st, 2002 04:54 pmJust about every week I write a new article for my company, Skotos Tech about online game design. Since I'm, at heart, a writer, the topic often strays over into fairly general discussion of storytelling that's relevent to any medium, be it fiction, computer games, comics, television, or whatever.
Such was the case with today's article, which is about the importance of themes within the horror genre:
The Elements of Good ScaryTelling, Part One: Haunting Themes
Now it's back to QAing the new database integration that I coded today for my web game, Galactic Emperor: Hegemony.
Such was the case with today's article, which is about the importance of themes within the horror genre:
The Elements of Good ScaryTelling, Part One: Haunting Themes
Now it's back to QAing the new database integration that I coded today for my web game, Galactic Emperor: Hegemony.