In Which My Writing Proliferates
Aug. 27th, 2018 07:45 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Writing isn't just about writing. It's also about preparing that writing for a publisher, working with a publisher, and sometimes coming back and working with them again.
Take Designers & Dragons. I'm very pleased that there's a German edition that's now being Kickstarted. I've had some of my short gaming pieces published in foreign language magazines such as Beaumains (a French Pendragon fanzine), Free INT (a German RQ fanzine), Schattenklinge (a German BRP fanzine), and at least one Italian magazine that I can't find on the 'net. But having what's currently my masterwork translated into another language in full, that's something different.
So, of course I've offered to help them out. In prime that means updating something things for them, so that they can publish a slightly more up-to-date Designers & Dragons. So I've promised them five updates for histories, and some other, smaller bits and bobs, and that's come to consume a lot of my "free time" writing. Thus far the updated Chaosium article is done, and the others are in various stages of progress.
Take Meeples Together, which is a book on co-op game design that I've written through Skotos with Christopher Allen. We handed off to the publisher sometime around July 4th, and we're awaiting a Kickstarter sometime around the middle of October, but in the meantime I've been requesting blurbs for the book and building up its social media presence.
Take Mechanics & Meeples, my regular column discussing board games. It's been barely hanging in there lately, even on my biweekly schedule, but I was able to finish up my discussion of Legacy games today, and I've actually had very fruitful brainstorming lately, and so I have notes (or titles) for several more articles backlogged.
(I haven't been doing quite as good on board gaming reviews this year. I was shocked to find that Mike Selinker's Thornwatch was my first proper review for the year, and I've got two more that are awaiting some time right now.)
There are also a few writing projects that haven't been getting their proper attention lately. The most notable is my history series for TSR and WotC's D&D products, which I intend as my Designers & Dragons sequels. I'd been trying to write at least two histories a week since I stopped having a required schedule at DnDClassics (or rather, since I took a month after following that change), but that's sputtered out lately. I guess it's fair enough, since I am definitely doing roleplaying history work, it's just for Designers & Dragons proper.
And the Michael Moorcock book I haven't touched for probably years now.
This type of time crunch is something that I hope will change after our Hawaii move. With some money in the bank from selling the house, I'm hoping it'll be more possible to cut back on my "work" work and put more time to my "freetime" work. And if I only have two or three fully scheduled days of work a week, that'd be awesome too.
Take Designers & Dragons. I'm very pleased that there's a German edition that's now being Kickstarted. I've had some of my short gaming pieces published in foreign language magazines such as Beaumains (a French Pendragon fanzine), Free INT (a German RQ fanzine), Schattenklinge (a German BRP fanzine), and at least one Italian magazine that I can't find on the 'net. But having what's currently my masterwork translated into another language in full, that's something different.
So, of course I've offered to help them out. In prime that means updating something things for them, so that they can publish a slightly more up-to-date Designers & Dragons. So I've promised them five updates for histories, and some other, smaller bits and bobs, and that's come to consume a lot of my "free time" writing. Thus far the updated Chaosium article is done, and the others are in various stages of progress.
Take Meeples Together, which is a book on co-op game design that I've written through Skotos with Christopher Allen. We handed off to the publisher sometime around July 4th, and we're awaiting a Kickstarter sometime around the middle of October, but in the meantime I've been requesting blurbs for the book and building up its social media presence.
Take Mechanics & Meeples, my regular column discussing board games. It's been barely hanging in there lately, even on my biweekly schedule, but I was able to finish up my discussion of Legacy games today, and I've actually had very fruitful brainstorming lately, and so I have notes (or titles) for several more articles backlogged.
(I haven't been doing quite as good on board gaming reviews this year. I was shocked to find that Mike Selinker's Thornwatch was my first proper review for the year, and I've got two more that are awaiting some time right now.)
There are also a few writing projects that haven't been getting their proper attention lately. The most notable is my history series for TSR and WotC's D&D products, which I intend as my Designers & Dragons sequels. I'd been trying to write at least two histories a week since I stopped having a required schedule at DnDClassics (or rather, since I took a month after following that change), but that's sputtered out lately. I guess it's fair enough, since I am definitely doing roleplaying history work, it's just for Designers & Dragons proper.
And the Michael Moorcock book I haven't touched for probably years now.
This type of time crunch is something that I hope will change after our Hawaii move. With some money in the bank from selling the house, I'm hoping it'll be more possible to cut back on my "work" work and put more time to my "freetime" work. And if I only have two or three fully scheduled days of work a week, that'd be awesome too.