as opposed to egotistical ruination of a game's playability for the sake of "art"
I think Doyle's efforts are hit and miss, but on balance OK in the games I've owned. The art for Container was OK, but I wasn't fond of the physical quality of the components (or the game itself, really). I'm quite happy that I sprung for a copy of the "Deluxe" edition of Caylus, because I rather like Doyle's art there. The rule-book, on the other hand, I can't say I'm a big fan of, and I'm pretty sure that his art design there makes it much harder to use and not easier. To me this isn't a huge deal, but for newcomers to the game I can see that it would be (but how many people are going to be new to the game with this particular edition?).
I have my original copy of Liberte and I'm unlikely to part with it, colour/matching problems aside.
no subject
Date: 2009-07-19 09:25 pm (UTC)I think Doyle's efforts are hit and miss, but on balance OK in the games I've owned. The art for Container was OK, but I wasn't fond of the physical quality of the components (or the game itself, really). I'm quite happy that I sprung for a copy of the "Deluxe" edition of Caylus, because I rather like Doyle's art there. The rule-book, on the other hand, I can't say I'm a big fan of, and I'm pretty sure that his art design there makes it much harder to use and not easier. To me this isn't a huge deal, but for newcomers to the game I can see that it would be (but how many people are going to be new to the game with this particular edition?).
I have my original copy of Liberte and I'm unlikely to part with it, colour/matching problems aside.