A Return to Gaming.
Jun. 12th, 2011 01:37 pmGot back to Endgame for RPGing yesterday. It was our first Pathfinder game since May 7th, which means that we had a somewhat unexpected four weeks' worth of break.
Someone asked me how I was doing, and I said I was very relaxed and rested after four open weekends in a row. Mary said that conversely she & Donald were very tired as they'd been running around during many of those weeks. (Various folks not being around, including Donald, Mary, Chris, Corina, and Dave P. was why we'd missed gaming for so many weeks.)
Somewhat surprisingly, Eric F. and Dave W. were both there for the game. Eric F. has been entirely gone for years due to family issues, but now says he wants to attend weekly. He brought his son, Justin, with him, who was the most well-behaved 2 or 3-year-old I'd ever seen. A bit shy, but he definitely interacted with his dad. Hopefully the quietness isn't a lingering bad effect of his time with his evil mother. Dave W. had been gone because he's been working weekends for years, but he now says he's going to try and make it once a month. We'll see how all that works out. We had a somewhat unmanageable 7 players at the game, but it being Endgame we had a huge miniatures table that we were actually able to sit everyone at!
The game itself was no great shakes. I'd already planned at least half the session to be kingdom setup for the next major phase of the game, but we also made characters for Eric & Dave W., and that was pretty much the session. When I write about it on <a href=">RPGnet, I'll call it an "Administrative Interlude".
I love the background of logistical kingdom construction in this campaign, but I'm going to need to figure out how to keep it without boring the players. My current plan is to run a quarter (3 months) or something at the start of each session, which should keep it to 30 minutes or less and maybe give us something to do while we're waiting for everyone to show up. I also need to write up a quick-ref chart for the super streamlined list of what to do and what happens.
Anyway, we're really getting back into gaming with the full start of the Dresden Files campaign (by Mary) next Saturday, then a more active Kingmaker in another week.
Beyond that it was a beautiful Saturday when I rode into Endgame and a humid, gray icky Saturday when I rode home. What a difference 6 hours makes. And I'd forgotten the wind patterns in summer often result in a southerly wind around noon and a northerly wind around 6: which results in me biking against the wind both times.
I wondered on the way in: how much does each mph of wind decrease your riding speed? This page on cycling math says:
This all assumes wind is directly ahead or behind you and it fits my intuitive understand that, say, 10 mph or wind directly against you can slow your biking by several mph. I was a bit surprised to see that 20 mph or wind could equal -9 mph or speed, but I guess that all scales. And I feel like less of a wimp now.
I could really feel that I'd been putting out the WATTs after dinner and grocery shopping last night. I laid down to read The Girl Who Played With Fire and The Skylark of Space (the two books I'm working on right now, one of which is brilliant and one of which is OK) and I felt that I was sore.
Someone asked me how I was doing, and I said I was very relaxed and rested after four open weekends in a row. Mary said that conversely she & Donald were very tired as they'd been running around during many of those weeks. (Various folks not being around, including Donald, Mary, Chris, Corina, and Dave P. was why we'd missed gaming for so many weeks.)
Somewhat surprisingly, Eric F. and Dave W. were both there for the game. Eric F. has been entirely gone for years due to family issues, but now says he wants to attend weekly. He brought his son, Justin, with him, who was the most well-behaved 2 or 3-year-old I'd ever seen. A bit shy, but he definitely interacted with his dad. Hopefully the quietness isn't a lingering bad effect of his time with his evil mother. Dave W. had been gone because he's been working weekends for years, but he now says he's going to try and make it once a month. We'll see how all that works out. We had a somewhat unmanageable 7 players at the game, but it being Endgame we had a huge miniatures table that we were actually able to sit everyone at!
The game itself was no great shakes. I'd already planned at least half the session to be kingdom setup for the next major phase of the game, but we also made characters for Eric & Dave W., and that was pretty much the session. When I write about it on <a href=">RPGnet, I'll call it an "Administrative Interlude".
I love the background of logistical kingdom construction in this campaign, but I'm going to need to figure out how to keep it without boring the players. My current plan is to run a quarter (3 months) or something at the start of each session, which should keep it to 30 minutes or less and maybe give us something to do while we're waiting for everyone to show up. I also need to write up a quick-ref chart for the super streamlined list of what to do and what happens.
Anyway, we're really getting back into gaming with the full start of the Dresden Files campaign (by Mary) next Saturday, then a more active Kingmaker in another week.
Beyond that it was a beautiful Saturday when I rode into Endgame and a humid, gray icky Saturday when I rode home. What a difference 6 hours makes. And I'd forgotten the wind patterns in summer often result in a southerly wind around noon and a northerly wind around 6: which results in me biking against the wind both times.
I wondered on the way in: how much does each mph of wind decrease your riding speed? This page on cycling math says:
Obviously, if the wind is directly behind a rider at the strong speed of 20 miles per hour, that rider will be able to ride much faster. If that rider could output 90 or 100 Watts of power, and thus ride about 12 mph in no wind, he will now be able to ride at perhaps 24 miles per hour. (At that speed he will have twice the frictional resistance but only a bit of wind resistance.)
On the contrary, if the wind is totally against this rider at 20 miles per hour, a biking speed of about 3 miles per hour for this occasional biker brings the equation into balance.
This all assumes wind is directly ahead or behind you and it fits my intuitive understand that, say, 10 mph or wind directly against you can slow your biking by several mph. I was a bit surprised to see that 20 mph or wind could equal -9 mph or speed, but I guess that all scales. And I feel like less of a wimp now.
I could really feel that I'd been putting out the WATTs after dinner and grocery shopping last night. I laid down to read The Girl Who Played With Fire and The Skylark of Space (the two books I'm working on right now, one of which is brilliant and one of which is OK) and I felt that I was sore.