Oct. 4th, 2009

shannon_a: (games)
Games. Yesterday was a gaming day held at my house. We've been doing that occasionally since the dissolution of the Kube Gaming Room, mostly due to other things being scheduled at EndGame. (This week was their quarterly or so mini-con, which is the one time that the gaming space is absolutely too busy for us to use; we've sometimes skipped their more crowded days too, though we've been kindly offered a table.)

It's a pleasant change of pace. For one thing, I get to run my lava lamp, which sits above my usual GM chair. Also, to my surprise, there's plenty of room for group sizes up to 7 or 8--though we can't sit at a table with a battle map in front of us like we would at the store.

Another plus: BBQ. As with last time, there were huge piles of meat, corn, potatoes, and other various things. Dave P. and Dave S. are kind enough to do most of the BBQing, though I help out as time allows. There was also much talking afterward. Very nice, though tiring too.

Another plus: cleaner house, since Kimberly and I spend some time beforehand.

All in all, a good day of gaming, though not much progress was actually made on the Savage Tide (full AP to follow).



Cats. The reason I haven't written about the cats in several days is that Cobweb has had a recovery that looks nothing short of miraculous. Last Thursday she was sooo sick, then on last Friday she lay down to die.

Ever since she decided to get up on last Saturday to get some water, she's been seeming better and more herself every day. Kimberly even saw her eating dry kibble one evening.

Mind you, she's still got intestinal cancer and she's still getting very little nutrition (if any) from food she's eating. She's probably still only got a few weeks left. But the pull back from the brink is amazing and wonderful, even though it's just for a bit.

Our best guess for the turnaround is that the chemotherapy drug we were giving her was making her sick to her stomach. Though our vet had assured us there were no side effects, I'd seen nausea mentioned more than once on the 'net. Certainly, first her eating and then her entire well being got much worse when she was taking the drugs and quickly improved when she stopped taking them.

And that's actually what our original assessment had been: that we didn't want to give her chemotherapy because any extension of lifespan would be more than offset by a considerably worse quality of life. Our original assumptions sure seemed to be borne out.

For now we've got a kitty who seems to be genuinely enjoying the scant time left her.



Blankets. In recent years I've taken to reading in bed for 30 or 60 minutes before bedtime. It was something I settled on to improve my sleep, because too often if I was programming, writing, or doing something really thoughtful just before bed, I couldn't stop my thinking afterward. Ever since I started with the late-night reading, Cobweb has taken to listening for me laying down to read, then running into the bedroom, to come curl up with me, purring and purring against my side while I read.

When Cobweb was recovering from her recent nadir, I put a furry blanket that the cats love down at the foot of bed. It constantly attracts all of the cats to the bed. So recently my nightime reading has been amidst all three of our cats. Very nice.
shannon_a: (Default)
I'm somewhat surprised that Augsburg 1520 didn't get more attention. It's a tough, strategic game, perhaps the heaviest in the whole Medium Box series, and yet it was just a blip on the gaming RADAR. I know I didn't bring it to gaming much because it was a bit too tough for me personally, but I don't know why no one else ever brought it around.

The game is one of economics. You're managing money in order to buy favors from several different nobles. You then use those favors (which are effectively four different currencies) to win auctions and in turn use those victories to increase your ability to earn money, victory points, and new favors.

The most original aspect of the game is the auction. You bid for how many cards you're going to play and then everyone who "calls", saying they're going to play the highest value of cards bid, secretly puts down a set of cards. The player with the single highest valued card in his bid wins. So, you have to balance both your highest valued cards and the breadth of cards you have in a suit. You can win either by out-valuing your opponents or by out-counting them. Usually it's a balance between the two extremes.

The second really original aspect of the game is that there are two victory-point barriers, at 25 VP and at 45 VP. You have to build a certain structure (a church or a cathedral) to be able to go past those barriers. Building them takes great sacrifices in money (though you get the cost down if you can manage to build after other people) and also takes winning a specific type of auction (unless you've "saved up" a build by hiring a master builder earlier in the game).

Overall, I think there are a lot of interesting elements that go together quite well, and though I'll admit that the theming is a bit paper-thin (as has really been the case in all of the medium-box games up to this point, which is to say Palazzo and Louis XIV), that's my only real complaint (other than the fact that the game is a bit mathy and/or non-forgiving for me personally much of the time).

I'm not convinced there's a huge amount of depth to Augsburg 1520. The little economic machine that you're building is pretty simple, with just a few different levers, and so there are limits to how many different paths you can take. Nonetheless, I think it's got as much depth as any of the other medium-box games to date.

As with some of the other games around this period in Alea, I thus think that Augsburg 1520 has ended up somewhat underappreciated.


L1: Ra. A+. (Plays: 15) [ Read my Review ]
L2: Chinatown. B-. (Plays: 1)
L3: Taj Mahal. A+. (Plays: 7)
L4: Princes of Florence. A. (Plays: 4+) [ Read my Review ]
L5: Adel Verpflichtet. B. (Plays: 2) [ Read my Review ]
L6: Traders of Genoa. A+. (Plays: 3+) [ Read my Review ]
S1: Wyatt Earp. B+ (Plays: 2)
S2: Royal Turf. A- (Plays: 6)
L7: Puerto Rico. A+ (Plays: 11) [ Read my Review ]
S3: Die Sieben Weisen C (Plays: 1)
S4: Edel, Stein & Reich B- (Plays: 1) [ Read my Basari Review ]
L8: Mammoth Hunters B+ (Plays: 5) [ Read my Review. ]
S5: San Juan A+ (Plays: 32) [ Read my Review; plus Glory to Rome review. ]
L9: Fifth Avenue C- (Plays: 3+)
M1: Louis XIV B+ (Plays: 7) [ Read my Review ]
M2: Palazzo B- (Plays: 6)
L10: Rum & Pirates B (Plays: 3)
M3: Augsburg 1520 B+ (Plays: 2)

Fortunately next up we have some games that I think have been well appreciated, and which represent an overall return to strength in the Alea line.

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