Running RPGs
May. 30th, 2009 12:52 amWhen I'm at my best when running RPGs, it drives my creativity. I become enthusiastic about the games I can run and the stories I can create. That's how I've been feeling about Traveller for weeks now. It's why I've just spent another evening on working on stuff for the game (tonight, including prepping tomorrow's adventure, updating my AP thread at RPGnet, and starting a new, related series of reviews).
I hadn't quite realized why I hadn't been having much time for my usual evening project of writing stuff for publication, and it's because I've instead been spending that time and energy on the Traveller game. (Note to self: pitch some articles related to Traveller, rather than my more common RuneQuest articles, and kill two birds with one stone. Note back to self: done.)
When I'm at my worst when running RPGs, they feel like a time sink that I have to fill on Friday nights, so that I can entertain people on Saturday.
I'm not quite sure why sometimes I feel the one way and sometimes the other, but I don't actually think it's a recent dichotomy.
I hadn't quite realized why I hadn't been having much time for my usual evening project of writing stuff for publication, and it's because I've instead been spending that time and energy on the Traveller game. (Note to self: pitch some articles related to Traveller, rather than my more common RuneQuest articles, and kill two birds with one stone. Note back to self: done.)
When I'm at my worst when running RPGs, they feel like a time sink that I have to fill on Friday nights, so that I can entertain people on Saturday.
I'm not quite sure why sometimes I feel the one way and sometimes the other, but I don't actually think it's a recent dichotomy.