Gaming Changes
Apr. 11th, 2009 11:49 pmA bit of chaos in Saturday gaming lately. We'd gotten pretty settled in our routines in the last couple of years, since Eric R. left for New Zealand shores, but the last couple of weeks, we've been having the opposite problem: players returning rather than leaving.
To start off we've had Dave S. showing up more frequently than usual (e.g., more than once a month), though I don't know if that's going to stand. He's been pretty randomly flaky since he moved back up north, years ago now. More notably we've also had Dave W. and Eric F. returning to the group on what seems to be a somewhat permanent basis.
First up, this has created problems with the number of players. I ran a thread over at RPGnet to discuss it, and if you have any thoughts I'd love to hear them:
http://forum.rpg.net/showthread.php?t=446766
I think my prime idea right now is to give everyone roles when we get up to the 7-8 player number again. Or, at least, enough people roles to keep things moving. I can imagine having a party caller (which was suggested on the thread), a miniature mover, and an initiative caller. A couple more roles would probably be useful.
(Says Dave P. today, when I was talking about this, "That's just silly jobs to keep people involved and not creating distractions, isn't it?" Says me, "Yeah." [duh.])
Second up, our new players created a bit of friction because Eric F. wanted to run a new campaign, though he had no idea what, where I was already planning to kick off a Traveller campaign when Donald finishes off his Eberron run. I anguished over this for a bit and finally suggested to Eric that maybe we could run the Traveller together.
That'd be a real nice alternative, with someone else dumping ideas into the pot, so I hope it works out. It might not be a full troupe (a style of roleplaying I love), but it'd be something. I'm going to lend him my copy of the Traveller rules next week.
I'm sure things will settle in a month or two.
To start off we've had Dave S. showing up more frequently than usual (e.g., more than once a month), though I don't know if that's going to stand. He's been pretty randomly flaky since he moved back up north, years ago now. More notably we've also had Dave W. and Eric F. returning to the group on what seems to be a somewhat permanent basis.
First up, this has created problems with the number of players. I ran a thread over at RPGnet to discuss it, and if you have any thoughts I'd love to hear them:
http://forum.rpg.net/showthread.php?t=446766
I think my prime idea right now is to give everyone roles when we get up to the 7-8 player number again. Or, at least, enough people roles to keep things moving. I can imagine having a party caller (which was suggested on the thread), a miniature mover, and an initiative caller. A couple more roles would probably be useful.
(Says Dave P. today, when I was talking about this, "That's just silly jobs to keep people involved and not creating distractions, isn't it?" Says me, "Yeah." [duh.])
Second up, our new players created a bit of friction because Eric F. wanted to run a new campaign, though he had no idea what, where I was already planning to kick off a Traveller campaign when Donald finishes off his Eberron run. I anguished over this for a bit and finally suggested to Eric that maybe we could run the Traveller together.
That'd be a real nice alternative, with someone else dumping ideas into the pot, so I hope it works out. It might not be a full troupe (a style of roleplaying I love), but it'd be something. I'm going to lend him my copy of the Traveller rules next week.
I'm sure things will settle in a month or two.