Jan. 28th, 2009

shannon_a: (Default)
Last week when I mentioned to my dad that I was posted to my journal with titles like "Hawaii Day #1" and "Hawaii Day #2", he said, "So, did you have a Travel Day #1 before those?" I explained that I'd just called it "Travel Day", perhaps out of some blind optimism that I wouldn't have to subject myself to another day of planes, trains, and cars (or more likely, just because I waned to forget the same).

Sadly, 'tis not the case. Yesterday we left my dad's house at about 8.50HT (or 10.50PT) and we arrived home at about midnight PT. So, chalk up another 13 hours on the road.



Here's a big lesson from my two travel days: United Airlines Sucks.

I've already written of the two separate mechanical problems that delayed us for three hours when we were flying to Hawaii. Would you believe they did it to us again on our flight back?

We took Hawaiian Airlines between Honolulu and Lihue, both ways, so we didn't run into the massive fuckedupedness of United again until we hit Honolulu on our trip back. So there we are, sitting in the plane in Honolulu, as the clock ticks toward 1.45--our supposed departure time--and past it.

Then the pilot comes on and explains that we're going to be waiting, get this, because there's another plane that might need one of our plane's parts more than we do. Which is wrong in so many ways, namely:

1.) How sucky is United's maintenance program that their planes are constantly breaking apart on the tarmac, and what does that say for your safety in the air? It certainly doesn't give me any confidence.

2.) What kind of half-assed airline thinks that the right way to fix airplane #1 is to take a used part off of airplane #2? And does this contribute to problem #1?

3.) What kind of an airline prioritizes one of their planes in such a way that they're willing to put another, working plane out of commission? I assume that means that they must have passengers on that other plane who they think are, in some way, "better". (But with the increasing classism on airplane flights between the types of passengers, I really shouldn't be surprised. I love their newest spiel about keeping the uncouth economy and business passengers out of the first class restrooms.)

Even better, the pilot said their operations center was still "making a decision" on all this. The idiots aren't actually doing anything! A few minutes later the pilot comes back on and says that they've put off the decision until 2.45. So we sit.

Kimberly says to me, "If we have to get off this plane too, I'm never flying United again." Now I'm mad as hell too, but a bit more realistic. If United continues to offer a notably cheaper air fare to Hawaii, we'll take it, but if United offers the same fares as another airline, or one that's just a little bit cheaper, we'll never fly United again.

The semi-good end to the story is that at 2.30 the pilot announced we could leave, and we were taking off by about 2.50. Still, United wasted another hour of our time due to their mechanical incompetence, for a total of four wasted hours over two flights.



The rest of the flight was pretty uneventful. There were less screaming children and less sniffling passengers then on the trip out (or, at the least, they were all further away from us). Because our flight was only one hour longer than it should have been, I didn't get quite as antsy on the flight as I did on the trip to Hawaii.



Another thing I learned on the trip: turning down the brightness of an iPhone notably extends its battery life. Roll and Lock was the game that I played most on the flight. Fun game, but some bad interface choices, which I may talk about on my iPhone blog.



By the time we got back to Berkeley I was ravenous. It was 11pm by then, so we stopped in one of the few eateries actually open: Nations. Kimberly got pie, I got bacon and eggs (a rare treat).



When we got home, we saw (now surprise) that the cats had clearly been lonely. The older cats both understand the whole trip thing, and are eager to see us when we return, but not overly traumatized. Lucy, contrariwise, was very skittish when we got home, hitting the ground at any noise. She seems better today, though she obsessively followed me around this morning, then jumped back into bed with Kimberly.

(All three cats were in bed this morning, very clearly happy to have their people back.)



Whenever I return from Kauai, that distant and beautiful island seems like a dream. Its tropical heat, its vibrantly colored landscape, and its warm oceans are so far from the reality of life that they seem almost impossible. This morning I feel once again that it exists only in a picture frame, though I was still on those verdant shores just 24 hours ago.
shannon_a: (games)
While I was out of town, a box showed up for me containing review copies of Gryphon's five numbered bookshelf games. While I was at EndGame tonight, I tried out the first two, Money, and Roll through the Ages: The Bronze Age, and I was impressed. I also chatted a bit with a few other folks, and I think we generally came to the conclusion that Gryphon's bookshelf series is a very nice new entrant to the boardgaming field. Mind you, it's not all new games like Alea, but like Alea it is a bunch of high-quality games.

The first game in the series is Reiner Knizia's Money, which IMO is his best game that was out of print. It's an extremely clever little auction game, and one that I've wanted to have a copy of since I started playing Euro games. I'm very pleased to see it available again.

(I admit that some folks might consider Stephenson's Rocket Knizia's best out-of-print game, but different strokes and all ...)

Edit: It looks like Ra is currently OOP too, which would be another strong contender. However, it looks like Rio Grande has gotten the reprint rights back, which means y'all might see it again some day.

The second game in the series is their one brand-new entry (thus far), Roll Through the Ages: The Bronze Age. It's a neat dice game, but not just a press-your-luck game like most in the category. It has a real feel of a super-simple Civilization, with resources and a variety of things you can do with them. When we played, we almost played it immediately again, because it's light and has a nice feel to it.

Gem Dealer is the one game that I thus far have no sense of. It's another Reiner Knizia release, and I know it's a close cousin of Ivanhoe, which is a pretty good game.

The last two I'm personally not that excited by, because they're Uberplay retreads, and thus were available more recently than the early ones. They're: For Sale and High Society. However, since they're both apparently out of print now, I'm sure there are some folks that will enjoy them, and For Sale in particular is a great game that should be back in print.

Another nice thing about this series is that it's very reasonably priced. With its huge quantity of wood (for pegboards) I was sure that Roll through the Ages would be $40, but am surprised to see it's $30. The others vary from $22-$25, which is more normative for the current market. It's funny, when FRED started producing I thought their games were overly expensive, but since then the rest of the market has caught up. I think that FRED just came into the business at an awkward time when production prices were up but the current publishers were holding the line.

I'm hoping to see more from this series if Grypon/FRED/Eagle can maintain the high-quality. Racking my head for what else it should include, my top proposal is Edel, Stein & Reich, a simulataneous-action game from the Alea series that's never been published in the US. However, I don't know if the rights are available since Basari exists in the US, and I don't know if it meets the criteria of "simplicity" that this new series is striving for.

The one other thing I'd love to see in this series is an upgraded version of FRED's excellent Uptown.

I haven't sussed out any other ideas, though looking at Funagain it appears they have 3 more immediately planned. Looting London by Knizia appears to be a new game that hasn't garnered a lot of commentary yet. Birds on a Wire by relative newcomer Carey Grayson likewise has little discussion. However, I'm quite excited by what should be the 8th 9th entry, Masters Gallery (aka, Modern Art: The Card Game). It looks like it'll have beautiful artwork and play that looks to be positively streamlined.

Edit: I missed the real 6th entry, which is a new edition of Incan Gold, which is indeed another nice, light game that was previously available from FRED. The first nine are all listed on FRED's page.

I expect to start reviewing these bookshelf games in the upcoming weeks.



Tonight was my first night at EndGame in three weeks. I was sick two weeks ago and in Hawaii last week. I had fun while there again tonight. Including the first two Gryphon bookshelf games, I played a total of 5 games, all of them pretty short, which was nice after a drought of gaming.

It was also nice to have Oakland riot-free. I thus was able to enjoy my bike ride there and back too, since it was the first serious bike-riding I'd done in weeks. (My last ride back from Endgame was a bit more stressful, since Oakland was burning behind me.)

Among the games I played was Ra, which I'll probably talk about tomorrow, in the first of my series on the 22 Alea games.

The other two games that I played formed a fun thematic duo. They were die Seidenstrasse and Marco Polo Expedition. They're both about the Silk Road. We traveled west in Seidenstrasse, then back east in Marco Polo. There was no copy of the other game I'm aware of on the theme, Silk Road, available for play.

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