Stormbringer #18
May. 27th, 2006 09:48 pmRan my 18th week of Stormbringer today. We had an entirely full house, with Kevin bringing his brother, Chris, and Dave S. showing up too. Chris & Dave S. didn't really do much, but they were around.
So the goal today was to start bringing the chapter to an end. The players have to get a magic gem home, but I always wanted to tie up some other lose ends, including a final encounter with their nemeses for the chapter. Which I did. The players avoided a fight again and sent their enemies on a wild goose chase. And, as luck would have it, the players insisted on going back through Karlaak where they'd previously been attacked by some random demons, and so I got to tie up that thread too.
A big chunk of the adventure was a reveal of Dave P's uncle in a big, golden carnival boat of law, and then an extradimensional adventure as they stole something from the British Museum on this Earth. The idea of a million spheres has always been at the heart of Moorcock's books, so I wanted to try something out in another dimension. I think Dave P. was a bit non-plussed by being in modern-day Earth, but it overall went off well.
And now the idea is broached in a big way.
So now the players are on the boat with a promise with the object of their quest and a promise that they're heading home. But they also know the Island has been come under an evil spell well they were gone. The next session will definitely close up this chapter, and I'm actually going to need to figure out a subplot to go in because I've only got a couple of hours of material left and I'd like to end this set of adventures cleanly at the end of the session.
Been lazing around since I got home. I have some writing work I want to do tomorrow (a Gone Gaming or two, and work on my Elf outline), but I figured today, after running, I'd just kick back.
So the goal today was to start bringing the chapter to an end. The players have to get a magic gem home, but I always wanted to tie up some other lose ends, including a final encounter with their nemeses for the chapter. Which I did. The players avoided a fight again and sent their enemies on a wild goose chase. And, as luck would have it, the players insisted on going back through Karlaak where they'd previously been attacked by some random demons, and so I got to tie up that thread too.
A big chunk of the adventure was a reveal of Dave P's uncle in a big, golden carnival boat of law, and then an extradimensional adventure as they stole something from the British Museum on this Earth. The idea of a million spheres has always been at the heart of Moorcock's books, so I wanted to try something out in another dimension. I think Dave P. was a bit non-plussed by being in modern-day Earth, but it overall went off well.
And now the idea is broached in a big way.
So now the players are on the boat with a promise with the object of their quest and a promise that they're heading home. But they also know the Island has been come under an evil spell well they were gone. The next session will definitely close up this chapter, and I'm actually going to need to figure out a subplot to go in because I've only got a couple of hours of material left and I'd like to end this set of adventures cleanly at the end of the session.
Been lazing around since I got home. I have some writing work I want to do tomorrow (a Gone Gaming or two, and work on my Elf outline), but I figured today, after running, I'd just kick back.