Stormbringer #16
Apr. 23rd, 2006 11:04 amRan the 16th Stormbringer session yesterday afternoon. It'd been forever since we played, due to some weird combination of various people being busy. I think it was our first SB session in a month or more, with just an Arkham Horror in between.
I'm still running "Four Seasons", which is the the second adventure in the Fate of Fools book. In the previous adventure, players had received one of the three quest objects, a lute, and now they were heading on to the Weeping Wastes in search of someone who might know the second quest object, a song.
It turned out to be subplot week.
On the way south, as deserts turned into plains, the players were attacked by the soldiers of the other rival for this quest, Sevik. The players got stampeded, then strafed with arrows, but gave as good as they got, and later on addressed their shortcomings in the archery department, which will be greatly useful when the soldiers try the same tactic next time. In any case, this little interlude went well.
In the city of Karlaak, which lay behind point A and point B I decided to introduce an old plot thread, about a fled rival who was surprised to see the players in his new home town and thought they were hunting him. The players had to deal with a few demons as a result, but seemed pretty uninterested who might be targeting them, which I found somewhat frustrating. I didn't mind the players not extending the plot by trying to hunt this fellow down, but having that dangling, unanswered plot thread will probably be troublesome if I ever return to this issue.
Ah well.
When the players arrived at the edge of the Weeping Waste around 5.30p I decided to call it quits for the day, and we played a game of Carcassonne: Hunters & Gatherers afterward.
By the by, I'm now discussing this campaign in somewhat greater detail over at RPGnet as part of their new actual play forum.
I'm still running "Four Seasons", which is the the second adventure in the Fate of Fools book. In the previous adventure, players had received one of the three quest objects, a lute, and now they were heading on to the Weeping Wastes in search of someone who might know the second quest object, a song.
It turned out to be subplot week.
On the way south, as deserts turned into plains, the players were attacked by the soldiers of the other rival for this quest, Sevik. The players got stampeded, then strafed with arrows, but gave as good as they got, and later on addressed their shortcomings in the archery department, which will be greatly useful when the soldiers try the same tactic next time. In any case, this little interlude went well.
In the city of Karlaak, which lay behind point A and point B I decided to introduce an old plot thread, about a fled rival who was surprised to see the players in his new home town and thought they were hunting him. The players had to deal with a few demons as a result, but seemed pretty uninterested who might be targeting them, which I found somewhat frustrating. I didn't mind the players not extending the plot by trying to hunt this fellow down, but having that dangling, unanswered plot thread will probably be troublesome if I ever return to this issue.
Ah well.
When the players arrived at the edge of the Weeping Waste around 5.30p I decided to call it quits for the day, and we played a game of Carcassonne: Hunters & Gatherers afterward.
By the by, I'm now discussing this campaign in somewhat greater detail over at RPGnet as part of their new actual play forum.