Artesia #1
Jan. 7th, 2006 10:58 pmJust before I left for Hawaii a few weeks ago, I got the Artesia: Known World RPG in the mail. It was a review copy, and I'd been waiting for it for weeks, but the folks doing the distribution ended up with our very old RPGnet review address, which we haven't used in years, and so it took a while for copies to actually get to us.
So, I scheduled with my group that I'd starting running the game on the 7th of January(today). I'd planned one week for character creation and then two weeks to run the sample adventure. After that, we'll see what we all think.
To keep to my schedule I took the game with me to Hawaii. It got read some on the plane, and some in the condo, but when I got back here on the 28th, it was still about two-thirds unread. And then I forgot about it till mid this week, with the first game coming up quickly. And I'd stopped just short of the character creation.
So, I've been reading madly for the last couple of days. As of this morning I got up through part of the magic system, which was enough to create characters, and thus we made characters today.
Known World uses a variant of the Fuzion system. It's a surprisingly elegant and well-considered game system, but the KW game really maxes out its complexities. We worked on characters for a bit less than six hours, and got four done, one for each player there. Most of the work was done in parallel, but it was constantly limited by the fact that everything requires the book at pretty much every level.
I'm still quite interested in the game, but today was a bit grueling. That was mainly an issue of insufficient reference, and there's not much you can do there with any RPG, KW just used the book slightly more than most. Printouts of the occupation pages and the Arcana pages would have helped.
I think once we start gaming next week, things will be a little simpler, except for the Arcana/XP system which gives out experience for a few hundred different actions. I don't have any idea how I'm going to keep those in my head, though the system is neat.
So, I scheduled with my group that I'd starting running the game on the 7th of January(today). I'd planned one week for character creation and then two weeks to run the sample adventure. After that, we'll see what we all think.
To keep to my schedule I took the game with me to Hawaii. It got read some on the plane, and some in the condo, but when I got back here on the 28th, it was still about two-thirds unread. And then I forgot about it till mid this week, with the first game coming up quickly. And I'd stopped just short of the character creation.
So, I've been reading madly for the last couple of days. As of this morning I got up through part of the magic system, which was enough to create characters, and thus we made characters today.
Known World uses a variant of the Fuzion system. It's a surprisingly elegant and well-considered game system, but the KW game really maxes out its complexities. We worked on characters for a bit less than six hours, and got four done, one for each player there. Most of the work was done in parallel, but it was constantly limited by the fact that everything requires the book at pretty much every level.
I'm still quite interested in the game, but today was a bit grueling. That was mainly an issue of insufficient reference, and there's not much you can do there with any RPG, KW just used the book slightly more than most. Printouts of the occupation pages and the Arcana pages would have helped.
I think once we start gaming next week, things will be a little simpler, except for the Arcana/XP system which gives out experience for a few hundred different actions. I don't have any idea how I'm going to keep those in my head, though the system is neat.