Got my order of timewellspent games today, and as soon as I was done with work I was very eager to try out Carcassonne: The City. Fortunately, Kimberly is fond enough of the Carcassonne games to sit through the rules & learn this one.
It was a great game. We played it twice this evening. It's clearly a Carcassonne, but it has multiple types of scoring that make you think, not just about one type of terrain with any placement, but about how multiple types of terrain all interact. This one also has a wall that goes around the city in one-tile segments, starting about a third of the way through the game--and its design is just sublime. You get to start using it to box in the tiles, and also have to watch carefully how it places because it allows new scoring opportunities.
Overall, the game is very good; currently it's my favorite of the Carcassonnes, though we'll see how it stands up when the sheen comes off.
On the downside, the rules were badly written & full of holes, also the case of the last Carcassonne game (Carcassonne: The Castle) and for that matter an increasing number of Rio Grande games over the last year or two. I'm starting to lose my faith in their ability to translate rules accurately.
In other news, I definitely got my exercise again today. The same stupid machine crashed at Skotos again today and so I cycled up there to reboot it again, though this time I waited 2 hours for it to come back up.
It kindly did not come up while I was on my way up the hill this time.
This time I took the easy route to Fountain Walk, prudently walked around the Circle, then was able to bike about halfway up the hill by taking it easy. After I gave up on biking, just short of the second of four ridges, I walked the rest of the way. It was just under 45 minutes for the entire 3.5 mile ride/walk up to the Skotos machine room, including intra-city travel (and stop lights & signs), which always slows things down. Not bad, and it definitely felt better than my last couple of trips up there, though I'm about ready to fall down now.
I think I'm going to go do that momentarily.
It was a great game. We played it twice this evening. It's clearly a Carcassonne, but it has multiple types of scoring that make you think, not just about one type of terrain with any placement, but about how multiple types of terrain all interact. This one also has a wall that goes around the city in one-tile segments, starting about a third of the way through the game--and its design is just sublime. You get to start using it to box in the tiles, and also have to watch carefully how it places because it allows new scoring opportunities.
Overall, the game is very good; currently it's my favorite of the Carcassonnes, though we'll see how it stands up when the sheen comes off.
On the downside, the rules were badly written & full of holes, also the case of the last Carcassonne game (Carcassonne: The Castle) and for that matter an increasing number of Rio Grande games over the last year or two. I'm starting to lose my faith in their ability to translate rules accurately.
In other news, I definitely got my exercise again today. The same stupid machine crashed at Skotos again today and so I cycled up there to reboot it again, though this time I waited 2 hours for it to come back up.
It kindly did not come up while I was on my way up the hill this time.
This time I took the easy route to Fountain Walk, prudently walked around the Circle, then was able to bike about halfway up the hill by taking it easy. After I gave up on biking, just short of the second of four ridges, I walked the rest of the way. It was just under 45 minutes for the entire 3.5 mile ride/walk up to the Skotos machine room, including intra-city travel (and stop lights & signs), which always slows things down. Not bad, and it definitely felt better than my last couple of trips up there, though I'm about ready to fall down now.
I think I'm going to go do that momentarily.