Mar. 4th, 2004

New Games

Mar. 4th, 2004 11:12 am
shannon_a: (Default)
Got a few new games in the mail this week.

El Grande and Attika both came in the mail from Timewellspent. They were new "big" game that I wanted to get to help fill out our weekly gaming sessions.

El Grande is a German game that predates the whole German game craze (1995). It looks to have heavily influenced the later work done by Alan R. Moon & Aaron Weissblum. It's an area control game with a lot of depth and a unique bidding method to determine order, and thus it reminds me of everything from San Marco and Mammoth Hunters to New England. We'll be playing this game tonight and I have high hopes for it.

Attika is a new game that was out late last year which had many people terribly excited, saying that it was the next coming of either The Settlers of Catan or Puerto Rico. I've now read through the rules and it's a fairly simplistic area-connection game with elements of city building too. I wouldn't think much of it at all, having just read the rules, but I'll willing to trust the online buzz and figure it'll be a good game. It only supports 2-4 players, which means I won't get to play it until either (a) [livejournal.com profile] kimberly_a is feeling more social again, as trying to learn a new game has been just about impossible during this antisocial period -or- (b) we have a week of Thursday night boardgaming with an expected low turnout, since 5 or even 6 potential players is likely when everyone is around.

In the mail on Tuesday came a couple of games for review from APE Games. They're doing modern versions of classic card games and sent me Anethema (a Casino rework) and Big Top (a Fan Tan rework). I'm excited to look at these as I've had a lot of fun with the other unique new card games I've played over the last year (Gang of Four, Spooks, and Mystery Rummy). It's been entirely enlightening seeing how modern designers are reworking classic card games.

I expect I'm going to announce a card game night soon, rather than our typical board game. Hopefully there will be enough people to fill out the spots.




Right now I'm trying to convince my brain that my potential headache is going to fade away, not emerge full-fledged, as the headaches I've been getting for the last couple of weeks aren't reacting well to analgesics. Other than that, I'm feeling energetic today, so I'd really like to have an OK day rather than another sickly one.
shannon_a: (Default)
Since it's suddenly so easy to do, I'll mention that my newest Trials, Triumphs & Trivialities game design article is now available on [livejournal.com profile] skotos_articles. This time around I talk about the statistical problems with growing an online user community. (That's it, Shannon, wow them with how interesting the article is by talking about "statistical problems".)

I've got a bunch of fun articles lined up for the future. I'm most looking forward to writing an article about how "auction games" work. I've already got Fist of Dragonstones, Queen's Necklace, New England (sort of), Amun-Re, and High Society on my list of examples and sources, which is a nice blend of American, German, and French design. I'm probably going to pick up Medici before I write, and possibly another weird one called Fantasy Business. Any other suggestions for great auction games with weird mechanics that I should at least read the rules of before I write?

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