Collusion. Or is that covered under OOB communication? You can collude in-band, but the point is that designers sometimes don't think of how games can break if some players form an alliance and share data that was meant to be secret.
There's also the issue of reverse engineering the network protocol to spoof or otherwise get in under the covers. You could view this as bug exploitation, because the protocol ought not to be susceptible to this kind of attack, but it can be tough to make everything secure.
Denial of service attacks might fit under the "consequence avoidance" category... or vice versa?
no subject
Date: 2004-03-29 11:32 pm (UTC)There's also the issue of reverse engineering the network protocol to spoof or otherwise get in under the covers. You could view this as bug exploitation, because the protocol ought not to be susceptible to this kind of attack, but it can be tough to make everything secure.
Denial of service attacks might fit under the "consequence avoidance" category... or vice versa?