Mini-Review: Harmonies
Apr. 27th, 2025 09:05 pmKimberly and I have been playing a little board game lately called _Harmonies_. It's one of a few games that I've bought following successful play on BoardGameArena, so I guess that's that site doing its job!
The basic premise is this: you take sets of three discs that represent terrain (mountain, field, tree trunk, tree top, building, water) and lay them down on a limited little board. You also take cards that depict preferred habitats for animals. An animal's habitat might be something like: buildings next to high forests (for squirrels), fields next to low forests (for lady bugs), deep waters near heavily shading trees (for crocodiles), etc. When you establish the depicted arrangement of 2, 3, or 4 discs, you then get to place the appropriate animal on one of the discs. In the end you're going to score most of your points from animal placements, and slightly less from terrain placements. (The terrains have various rules to keep you on your toes too, like buildings need to be next to three types of terrain to score, fields score only if you have 2 or more and more doesn't help, mountains only score if you have 2 or more, etc. Some terrains can also be stacked atop each other, allowing for just a little 3-D play.)
I like it for a bunch of reasons:
First and most obviously, it's got great strategy. You really have to plan out how you're going to lay down your terrain to both scores that terrain and the animals.
But it's also a "creative" game. I love those. I mean games where you're not just engaging in efficiencies (like most euros) but where you're building something that can be different every time. A few of the other games Kimberly and I have played a lot since we moved out here fit in the same category (Calico & Cascadia in particular).
But the creativity is really beautifully. Because of the various rules for how terrain works and because of the arrangement of terrains desired by the animals, you finish up with a board that really looks like something. Like a field running by mountains with forests on the other side. It's an impressive design. And the animals all feel really thematic too, like those crocs waiting in the deep part of the river, below the dark shade of the high trees. That's all pretty impressive for a game that looks abstract (and could have been).
The graphic design of the game is also amazing. Beautiful art by Maëva Da Silva that is reminiscent of Dixit or Mysterium (and it looks like she's done some work for each). Even the box design is great. It includes a sturdy divider and flap that define a compartment for holding the cards, and it even has a fingerhold for picking them up. Amazing. That's all courtesy of publisher Libellud.
As far as I can tell this is the break-out game for designer Johan Benvenuto, but I can't tell for sure because his (impressively large) output is from the last several years, and I've been less connected to new game output since Endgame sadly shut its doors at the end of 2018.
And I can also see I didn't have to proselytize it here, as it's already ranked #87 on BGG, which is a hair below Azul and a bit above El Grande. Do I hear SdJ? (Assuming they can convince the committee that they can put out a few supplements.)
Anyway, check it out, it's very cool.
The basic premise is this: you take sets of three discs that represent terrain (mountain, field, tree trunk, tree top, building, water) and lay them down on a limited little board. You also take cards that depict preferred habitats for animals. An animal's habitat might be something like: buildings next to high forests (for squirrels), fields next to low forests (for lady bugs), deep waters near heavily shading trees (for crocodiles), etc. When you establish the depicted arrangement of 2, 3, or 4 discs, you then get to place the appropriate animal on one of the discs. In the end you're going to score most of your points from animal placements, and slightly less from terrain placements. (The terrains have various rules to keep you on your toes too, like buildings need to be next to three types of terrain to score, fields score only if you have 2 or more and more doesn't help, mountains only score if you have 2 or more, etc. Some terrains can also be stacked atop each other, allowing for just a little 3-D play.)
I like it for a bunch of reasons:
First and most obviously, it's got great strategy. You really have to plan out how you're going to lay down your terrain to both scores that terrain and the animals.
But it's also a "creative" game. I love those. I mean games where you're not just engaging in efficiencies (like most euros) but where you're building something that can be different every time. A few of the other games Kimberly and I have played a lot since we moved out here fit in the same category (Calico & Cascadia in particular).
But the creativity is really beautifully. Because of the various rules for how terrain works and because of the arrangement of terrains desired by the animals, you finish up with a board that really looks like something. Like a field running by mountains with forests on the other side. It's an impressive design. And the animals all feel really thematic too, like those crocs waiting in the deep part of the river, below the dark shade of the high trees. That's all pretty impressive for a game that looks abstract (and could have been).
The graphic design of the game is also amazing. Beautiful art by Maëva Da Silva that is reminiscent of Dixit or Mysterium (and it looks like she's done some work for each). Even the box design is great. It includes a sturdy divider and flap that define a compartment for holding the cards, and it even has a fingerhold for picking them up. Amazing. That's all courtesy of publisher Libellud.
As far as I can tell this is the break-out game for designer Johan Benvenuto, but I can't tell for sure because his (impressively large) output is from the last several years, and I've been less connected to new game output since Endgame sadly shut its doors at the end of 2018.
And I can also see I didn't have to proselytize it here, as it's already ranked #87 on BGG, which is a hair below Azul and a bit above El Grande. Do I hear SdJ? (Assuming they can convince the committee that they can put out a few supplements.)
Anyway, check it out, it's very cool.