As usual, I was bummed when daylight savings time ended three weeks ago. Immediately my rides to EndGame on Wednesdays and my rides home on Saturdays changed from daylight to nighttime.
The first week was the worst because people were driving like idiots who had never driven at night before. That first Wednesday after the change, I had about six cars try and pull into me when I biked to EndGame. None came even close, mind you, and I might not have noticed all of them if I weren't a careful bicyclist, but since I am I was certainly aware of all of those people pulling up toward me, then stopping as they tried to make turns or merge onto the street.
These last couple of rides it's been better, but colder. Mind you, we don't get real cold here in Berkeley, but on Saturday it was 53F when I biked in to EndGame a bit after noon and 52F when I biked home around 7. Bleh. Wish I was in Hawaii.
My near-miss criminal year seems to have continued. Friday afternoon we had two middle-aged black guys case our house. They knocked on the door, and Kimberly went to get it. One of them was right up next to the door, the other further back, and the first says to the second, "Someone's home!" and they both took off. They were apparently carrying one bulging duffle bag too.
We had police out here trying to hunt them down within a few minutes of Kimberly reporting the activity, which is encouraging. I don't think they caught them though, because first they headed off in the direction where the criminals had headed, then went in the opposite direction.
We've been aware of a couple of other break-ins since we've moved in, usually due to open, ground-floor windows apparently, though our next-door neighbor got broken into a couple of years back, probably because his house is set way back from the street, behind other houses. I was surprised someone considered breaking into our house, which is pretty much straight on the street, without it being a crime of opportunity.
(Though to me it seems entirely insane to rob houses so near the college at all, where it's impossible to predict when people might be coming or going; I'd personally take a more suburban area any time.)
Cobweb continues to do well. As far as we can tell she stopped losing weight a month and a half ago or so. Mind you, we haven't had her weighed since, but at 8.5# she didn't have much to lose, so we figured she'd be gone in a week or two. We guess that the steroids must have stopped or slowed down the loss for now.
Yesterday was the fiftieth session of my D&D3.5 Savage Tide campaign. It's been over a decade since I did that much GMing (back at old Ars Magica
campaigns, before we lost Bill & Chris V. from the group).
The Savage Tide game is still going strong; every once in a while Donald tells me how me enjoys it. Strong kudos to the people over at Paizo for creating a coherent and fun campaign. At minimum we have 10 more sessions. My actual guess is more like 15, but it'll depend on how many sidequests I run; at the moment the players are getting pretty close to the levels they should actually be at, with a couple of level 17s hit yesterday (and level 18 being the benchmark for the conclusion of session #51, I'd guess).
My Savage Tide
AP of all 50 sessions is over at RPGnet.
The rest of the weekend has been pretty laid back. I spent part of the afternoon sitting on the love seat in the sunroom enjoying some actual sunshine. As is my wont I flipped between chapters in a few different books: Soldier, Ask Not
(the third book of George R. Dickson's Childe Cycle), Diaspora
(a fun FATE-based SF RPG, that I hope will present my Traveller
game in a different perspective), Pewter, Murder, and Loaded Dice
(a coming-of-age novel centered on roleplayers which has exceeded my expectations; I'll have a review up on the 2nd), and WildCATS
(specifically the Alan Moore issues, of which the first graphic novel at least is very good).
I also got my shelf of computer games in order today. I'll be off Wednesday-Sunday next week, and I plan to spend some veg out time. I expect I'm going to reinstall either Neverwinter Nights
or Disciples Gold II
to help in that regard.
No, I don't need new computer games. It's rare that I buy more than 1 or 2 in a year, and even rarer that they actually be new releases.
(Says the guy who's been spending the last two months writing a computer game for the iPhone.)